![]() The biggest issue the Vita faced wasn’t with any design issues of its own – it just found itself in a space that was rapidly evolving, with smartphones rapidly replacing the need for a dedicated, separate gaming device for most people interested in entertainment on the move. The Vita was packed with inventive features such as a rear touchpad to go with the dual analogue controls, motion control and touchscreen, giving developers lots of options for the games created for the system. It’s a shame that it relied on expensive, proprietary storage for its memory (another classic Sony move, unfortunately) – which was one reason for its slow sales, with an estimated 10-15 million units sold a far cry from its predecessor, the Sony PlayStation Portable, and its estimated 80-82 million units sold – but it’s hard to find fault with many other aspects of the console. ![]() ![]() Partly, it’s because of the beautiful screen (original models featured an OLED, but subsequent revisions of the console had LCD screens in order to cut costs) which is still impressive even now – but it’s just a brilliantly designed, high-quality bit of kit all round, which is to be expected from Sony. ![]() So you’ve got a PS Vita eh? Sony’s genuinely superb portable console is nearly ten years old, yet – unlike other consoles from the same era – has aged incredibly well.
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